Super Mario Run is not living up to Nintendo’s sales numbers. This is mainly due to it’s “high asking price”. It’s funny how people spend more money on free apps than on paid apps. If Super Mario Run was free and had microtransactions, a lot of users would probably end up paying more than 10 bucks. Does this mean that Nintendo is finished with smart devices? Or will they have to change their business strategy?
Super Mario Run failed and no one is surprised
GTA San Andreas is $7 on mobile and its done great. But there is no way to compare them. Not only is San Andreas a real, deep and “complex” game (for a smart device that is). But it is also a game a lot of people already knew and loved when it came out. So the selling point was “Now you can play San Andreas on the go!”.Llike with the Final Fantasy and Dragon Quest ports. Following that logic, we think a Super Mario World port would do A LOT better than Mario Run.
Either way who cares. It’s a mobile game. The world is not going to explode just because you can get everything in the game by forking over real world currency.
If the game were freemium then it would be different. You could just avoid having to pay altogether. Which is far more reasonable than expecting you to hand over $10 for a game that amounts to nothing more than a brief distraction. All because Nintendo wants to maintain the illusion that they’re a “family-friendly company”. When in reality they’re no different from other corporations.
It IS an average casual game. Far below the offerings of many other mobile games for that matter. Some of which you don’t have to even pay for. Doesn’t help that the game’s overpriced on top of being unremarkable. It’s only redeeming feature being a series of self-imposed challenges in the form of special coins. Which aren’t even wholly unique to this game.
Source: Retro Gaming Magazine

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