Do PS4 Pro owners have a gameplay advantage? Lower latency, smoother visuals – you bet it counts. But, on the negative side, the game also suffers from a severe CPU bottleneck.
Battlefield 1 on the PS4 Pro suffers from a CPU bottleneck
That Jaguar architecture is worse than any desktop chip they made recently. It was designed for laptops, using little to no power and based on an even older architecture. We can’t believe going for a desktop chip would’ve been THAT expensive compared to that piece of garbage, and at worse, they could’ve made the PS4 Pro a little bigger, it’s already ugly as crap anyway.
If Microsoft is in any way intelligent, they’ll make their unit itself around 500$, put a Vega equivalent of the RX480 in it and put a decent desktop CPU as well. That would crush the PS4 Pro by doing native 4k and easily defeating 1080p60 in games where the PS4 Pro struggles to maintain 30 fps thanks to its CPU bottleneck.
Knowing AMD’s core architecture, 6Tflops will be the 580 or the 570x. The GTX1060, showing similar and better performances to the RX480, has 4.4Tflops compared to the latter’s 5.8Tflops. AMD is far ahead in general computing, while Nvidia used to be quite ahead in rendering technology. Now the latter might not really be that realistic anymore, but the former certainly remains as fact even today.
Battlefield 1 would certainly need a patch to run on Scorpio, but nothing incredibly difficult for the developers, just like the PS4 Pro. And don’t forget most games are released for PC, which means they are already compatible in-engine with the PC’s APIs. But, to be fair, Jaguar CPU consoles use has around 40% higher IPC than AMD`s own FX lineup (old, second gen Piledriver core from 2012). Unfortunately, they can`t clock much past 2 ghz and dont have same cache structure etc. But if they managed to somehow scale up and beef the “Jag” it could`ve been an FX killer.