PS4 Pro News: 5 Reasons Why The Upcoming PS4 Pro Might Fail

Sony is getting ready to finally start shipping the PS4 Pro, without the usual hype a new console (even if the PS4 Pro is a slightly upgraded PS4) launch can cause. The Japanese giant tried to bring the ultimate PS4 version for all die-hard fans, but the console might end up its lifecycle before it even begins since it offers nothing new, except for some hardware upgrades. There are five reasons why PS4 Pro could end up a huge mistake for Sony:

The PS4 Pro doesn’t offer anything revolutionary


Yes, it comes with a 4K support, but most games will just be upscaled to 4K. The current console generation isn’t capable of 4K resolution, and there aren’t many gamers who own a 4K TV.

And it doesn’t seem to be a big enough target audience for the PS4 Pro. Many PlayStation fans already own a PS4, and won’t shell out more money just to be able to play games that are upscaled to 4K. And Sony just doesn’t need a new console; video games –in most cases- look and work better on PS4 than on  Xbox One.

A Poor Reveal

As you all know, the Xbox One had an extremely poor reveal back in 2013, which affected the console for years. Only recently Xbox One started to see a noticeable jump in sales. Sony didn’t really try to make PS4 Pro reveal exciting, or cool.


The company showed a 4K capable console with a 1080p stream. Many fans didn’t quite understand what all was about since the presentation was way too technical for a mass audience. September’s PlayStation meeting ended poorly since there was no hype when the hardware was shown to the audience.

Sony’s Making Development More Complex

Developers praised PS4 and Xbox One when they launched because they both are X86-based machines, making developing and porting games much easier than it was the case with the previous console generation.

Now, with PS4 Pro on the way, developers will again face many problems. They will have to make patches for games that are already released so they can support the upcoming PS4 Pro. And, when creating a new game, they’ll have to spend more time preparing 4K support, and/or (like it was the case with the recent Tomb Raider) to offer different graphic settings so that gamers decide will they play a 4K game at 30fps or a 1080p game at 60fps.

Project Scorpio Will Be Capable For Native 4K Support

The PS4 Pro should’ve been an alternative for Microsoft’s Xbox Project Scorpio, but Scorpio is still a year away and will bring hardware that’ll sweep the floor with PS4. The upcoming console will sport a native 4K support (the PS4 Pro offers upscaling in most cases) and will be future proof.

The PS4 Pro release coincides with the release of Xbox One S that supports 4K upscaling, HDR, nad 4K Blu-ray drive. The last feature can’t be found on the PS4 Pro, and the fact is that Xbox One S costs $299, $100 less than the PS4 Pro. So, for $100 more, you won’t get a 4K Blu-ray drive, only a regular 1080p one. Very bad move.

It Could Hurt the Success of PS4


PS4 managed to sell more than 45 million units, becoming more popular than Xbox One. That was a huge win for Sony since the winner of last-generation console wars was Xbox 360. Now, the company will release a new console that won’t fill any blanks. The gamers are happy with the 1080p resolution, and PS4 is still selling quite well.

Until enough gamers buy a 4K TV, Project Scorpio (with its native 4K support) will come out, and it will probably be the first choice for gamers who want to experience 4K video games. Sony should’ve waited, the company should halt the project, equip the PS4 Pro with hardware powerful enough to natively support 4K, and then release it along Project Scorpio, in 2017.