There is a lot of fault on both sides for the cancelation of Scalebound. Platinum Games was obviously spreading their assets thin. Taking a shot at various tasks without a moment’s delay etc. Be that as it may, our most concerning issue from all these scratched off games (by Microsoft) is it’s beginning to set a pattern. Also, now it’s seeding into the psyches of the fans that at whatever point Microsoft reports another game, would it be advisable for them to get energized for it? Will it even get released? Et cetera.
Microsoft has disillusioned fans tremendously after Scalebound’s cancelation
They have to quit reporting games if they’re uncertain of the IP’s future. That is the principle issue for us at any rate. One thing we do know without a doubt is Phil Spencer isn’t chopping out these games for no reason. He knows it’s the correct choice and he knows more than any of us. Obviously, despite everything, we’re disturbed about Scalebound on the grounds that regardless we think the IP was covered with potential from what we’ve seen. In any case, it’s what we haven’t seen that might’ve been the purpose for the game’s cancellation. Rest assured, we’re confident that Phil Spencer settled on the correct choice.
This is not a decent sign for Xbox One games going ahead. What’s more, Microsoft’s association with developers will get much more discolored.
The issue we have with Microsoft is that for them it appears that the answer is dependably to cut out the game entirely. It’s never to support the studio considerably more. To give them additional time, more assets. To give them a chance to do their own thing, We know it’s a business, yet developers are also artists doing their craft. Look at the Last Guardian. 10-year development. Did it turn out like the best game ever? No. Yet, it was an incredible game and it was its own particular thing regardless. The developer got the opportunity to impart his vision to the world through that game.
Source: International Business Times